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Build 0.2 · endings ledger

One ending is confirmed. The rest of the circus still leaves marks.

Get Missing, unlock both Day 2 hidden scenes, and place four saves so you can replay every current high-value fork without mistaking a scene for an ending.

Current answer

1 confirmed ending

2 persistent hidden scenes · 4 recommended saves

The official page currently lists one bad ending; route conclusions and future planned endings should be counted separately.

Confirmed terminal route

How to get Missing

Missing is a confirmed current-build ending. Its decisive fork begins with the Day 1 confrontation choice, so save before that menu.

On-screen receipt

Ending: Missing.

  1. 01

    Save before the Day 1 confrontation

    P0 save: before the first confrontation menu. This is the cleanest point for replaying the confirmed Missing ending fork.

  2. 02

    Choose “Do nothing”

    This early Day 1 choice is a real ending fork, not only a dialogue-tone choice. Save before the confrontation if you want to compare outcomes.

  3. 03

    Let the ticket scene resolve

    The ticket acceptance menu is bypassed and the offered ticket is treated as forced.

  4. 04

    Reach the circus entrance

    The normal circus route is bypassed and control jumps to fimrosa.

  5. 05

    Confirm the ending card

    The current build displays “Ending: Missing.” before entering the chapter-end flow.

View technical cause chain

State mutations

  • $ final_rosa = True

Immediate flow

  • jump trabalho

Downstream checks

  • final_rosa == True during the customer ticket sceneThe ticket acceptance menu is bypassed and the offered ticket is treated as forced.
  • final_rosa == True at label circoThe normal circus route is bypassed and control jumps to fimrosa.
View terminal record

Trigger: final_rosa == True

Entry: fimrosa

Display: Ending: Missing.

Route result, not ending

Day 2 outcomes worth preserving

These branches unlock replayable scenes or change the immediate route. They do not display a terminal ending card in the locked build.

Path A · Hidden scene 01

Complete Blue + Cyan, then enter Purple

Blue and Cyan can be completed in either order. Both visits are required before Purple becomes actionable.

  1. 1

    Visit Blue Tent

    Visit the Blue Tent before the final attraction. It advances the tent checklist and contains a separate hidden-scene fork.

  2. 2

    Visit Cyan Tent

    Visit the Cyan Tent before the final attraction. Together with the Blue Tent visit, it opens the Purple Tent progression.

  3. 3

    Select Purple Tent

    Complete both the Blue and Cyan tents, then select the Purple Tent as the final attraction.

  4. 4

    Finish the Purple sequence

    Finish the Purple Tent sequence to unlock its hidden scene permanently in the Unlocked Scenes gallery.

Result: hidden scene 01 becomes revisitable from the Unlocked Scenes gallery. This is not a separate ending.

Path B · Hidden scene 02

Enter Blue, find the central mirror, choose Come closer

The decisive split is inside the mirror maze. The two responses produce different results.

Run away.

Running away exits the central-mirror fork without unlocking its hidden gallery scene.

Come closer.

Choose Come closer at the central mirror to enter and permanently unlock the second hidden gallery scene.

Result: In the Blue Tent, select the central mirror and choose Come closer to unlock the second hidden gallery scene. This is a gallery unlock, not an ending.

Four-save replay plan

Save before the choice, not after the consequence

These four checkpoints cover the only confirmed ending fork and both high-value Day 2 exploration branches.

Save 1 · P0

day 1

Save before the Day 1 confrontation response

P0 save: before the first confrontation menu. This is the cleanest point for replaying the confirmed Missing ending fork.

Open the matching walkthrough →

Save 2 · P0

day 2

Save at the Day 2 tent hub

P0 save: at the Day 2 tent hub before choosing Blue or Cyan. Use it as the main exploration replay base.

Open the matching walkthrough →

Save 3 · P0

day 2

Refresh the save before entering the Purple Tent

P0 save: after Blue and Cyan are complete, save again before entering Purple because it closes the tent exploration loop.

Open the matching walkthrough →

Save 4 · P0

day 2

Save before the central mirror response

P0 save: at the central mirror prompt. This lets you compare the safe exit with the hidden-scene unlock without replaying the maze.

Open the matching walkthrough →

Current build vs future plan

Official directions are not current unlocks

The creator lists four planned ending directions, but also warns that the script and endings remain unfinished.

Community posts often say four endings, but that count mixes current scenes with planned future routes and needs a build label.

Playable now

Missing

Confirmed terminal display in the locked build.

Future directions

Pierrot · Harlequin · Protagonist · all-together

Status: official roadmap language; no current trigger recipe published here.

Myth check

Do not optimize around invented affection math

Not verified

Competitor claims an 80 percent true-ending formula

One competing guide claims an 80 percent affection threshold, but this formula is not present in the locked current-build evidence.

Current use: myth correction only, not route advice.

Not verified

A second competitor publishes incompatible affection thresholds

Another competing guide uses a different -10 to +20 system and 10/12-point thresholds, showing that external formulas conflict with each other.

Current use: myth correction only, not route advice.

Not verified

Google AI overview conflates a Pierrot route with a good ending

Search summaries may call a Pierrot route a good ending, but that label is not confirmed by the current-build source evidence.

Current use: myth correction only, not route advice.

The current knowledge set confirms discrete flags, direct jumps, persistent scene unlocks, and one terminal ending. It does not confirm a universal percentage threshold or a fixed ±point formula for reaching a good ending.

Check the affection-system evidence →
Evidence ledger and technical records

Open this section when you want source boundaries, build scope, technical state writes, target labels, or the distinction between official, community, search, and competitor claims.

Confirmed ending and status

Confirmed in buildSource checked

Missing Ending

Missing is a confirmed current-build ending. Its decisive fork begins with the Day 1 confrontation choice, so save before that menu.

View evidence and limits

What the evidence proves

Confirms the exact static trigger and displayed ending text in the locked 0.2 source. Runtime replay has not been added to the evidence set.

  • Game source · script.rpy:169–192 · the-freak-circus-0.2-2026-02-23

    "Do nothing" sets final_rosa = True.

  • Game source · script.rpy:1731–1747 · the-freak-circus-0.2-2026-02-23

    final_rosa == True jumps to fimrosa at the circus entrance.

  • Game source · script.rpy:2968–3036 · the-freak-circus-0.2-2026-02-23

    The branch displays "Ending: Missing." and jumps to fimdejogo.

Do not infer

  • Do not add affection-point requirements.
  • Do not claim other Day 1 choices also trigger Missing without separate evidence.
  • Do not describe this as an official full-game ending beyond the current public chapter.

Last reviewed: 2026-07-17

Official statement checkedSource checked

Official page lists one current bad ending

The official page currently lists one bad ending; route conclusions and future planned endings should be counted separately.

View evidence and limits

What the evidence proves

Confirms the official page wording at capture time and is consistent with ending-missing. It does not prove that every non-terminal route scene should be called an ending.

Do not infer

  • Do not convert the four planned directions into four currently playable endings.
  • Do not count route conclusion scenes as official endings without source evidence.

Last reviewed: 2026-07-17

Official statement checkedSource checked

Four ending directions are planned, not currently delivered

The creator lists four planned ending directions, but also warns that the script and endings remain unfinished.

View evidence and limits

What the evidence proves

Confirms official development direction only. It does not confirm names, routes, mechanics, thresholds, release dates, or availability in the current public build.

Do not infer

  • Do not call the four planned directions currently playable endings.
  • Do not invent official ending names or unlock requirements.
  • Do not publish a release date for the planned endings.

Last reviewed: 2026-07-17

UnverifiedConflicting reports

Community discussions use an ambiguous four-endings count

Community posts often say four endings, but that count mixes current scenes with planned future routes and needs a build label.

View evidence and limits

What the evidence proves

This is a search-snippet observation because Reddit was not accessed directly. It records counting ambiguity, not a verified current-build total.

Do not infer

  • Do not publish four currently playable endings as confirmed fact.
  • Do not treat search snippets as direct creator quotations.

Last reviewed: 2026-07-17

Choice consequences

Confirmed in buildSource checked

Do nothing during the Day 1 assault

This early Day 1 choice is a real ending fork, not only a dialogue-tone choice. Save before the confrontation if you want to compare outcomes.

View technical cause chain

State mutations

  • $ final_rosa = True

Immediate flow

  • jump trabalho

Downstream checks

  • final_rosa == True during the customer ticket sceneThe ticket acceptance menu is bypassed and the offered ticket is treated as forced.
  • final_rosa == True at label circoThe normal circus route is bypassed and control jumps to fimrosa.
View evidence and limits

What the evidence proves

Confirms the final_rosa write and the current-build static jump chain to fimrosa; it does not establish an affection score.

  • Game source · script.rpy:169–192 · the-freak-circus-0.2-2026-02-23

    "Do nothing" sets final_rosa = True and jumps to trabalho.

  • Game source · script.rpy:469–475 · the-freak-circus-0.2-2026-02-23

    final_rosa bypasses the Take/Decline ticket menu and jumps to possivel_final_rosa.

  • Game source · script.rpy:1731–1747 · the-freak-circus-0.2-2026-02-23

    At the circus gate, final_rosa == True jumps to fimrosa.

Do not infer

  • Do not assign affection points to this choice.
  • Do not claim every non-intervention choice in the game causes Missing.
  • Do not generalize this trigger beyond the locked 0.2 build.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Enter the Blue Tent on Day 2

Visit the Blue Tent before the final attraction. It advances the tent checklist and contains a separate hidden-scene fork.

View technical cause chain

State mutations

  • $ visita_azul = True

Immediate flow

  • jump tendaazul

Downstream checks

  • visita_azul and visita_cianoThe Purple Tent selection can jump to tenda_roxa.
  • The player selects the central mirror and then chooses Come closerThe route enters cenaoculta2 and unlocks the second hidden scene in the gallery.
View evidence and limits

What the evidence proves

Confirms the visit flag, direct Blue Tent jump, Purple Tent prerequisite, and access path to the central mirror in build 0.2.

  • Game source · dia2.rpy:2566–2588 · the-freak-circus-0.2-2026-02-23

    Blue and Cyan set visit flags; Purple enters only after both flags are true.

  • Game source · inputs.rpy:1006–1015 · the-freak-circus-0.2-2026-02-23

    The central mirror imagebutton always jumps to "espelhoc".

  • Game source · dia2.rpy:3662–3725 · the-freak-circus-0.2-2026-02-23

    "Run away" exits; "Come closer" falls through to cenaoculta2 and unlocks cena_02.

Do not infer

  • Do not claim the Blue Tent alone unlocks the Purple Tent.
  • Do not claim every mirror interaction unlocks the hidden scene.
  • Do not infer affection points from visita_azul.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Enter the Cyan Tent on Day 2

Visit the Cyan Tent before the final attraction. Together with the Blue Tent visit, it opens the Purple Tent progression.

View technical cause chain

State mutations

  • $ visita_ciano = True

Immediate flow

  • jump ciano

Downstream checks

  • visita_azul and visita_cianoThe Purple Tent selection can jump to tenda_roxa.
View evidence and limits

What the evidence proves

Confirms the visita_ciano write, direct ciano jump, and Purple Tent prerequisite in build 0.2.

  • Game source · dia2.rpy:2566–2588 · the-freak-circus-0.2-2026-02-23

    Blue and Cyan set visit flags; Purple enters only after both flags are true.

Do not infer

  • Do not claim the Cyan Tent alone unlocks the Purple Tent.
  • Do not infer affection points from visita_ciano.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Choose the Purple Tent on Day 2

The Purple Tent is the final Day 2 attraction. Complete the Blue and Cyan tents first, then save before entering if you want an easy replay point.

View technical cause chain

State mutations

No direct state write at this menu option.

Immediate flow

  • if visita_azul and visita_ciano: jump tenda_roxa; else: jump tendas1

Downstream checks

  • visita_azul and visita_cianoThe Jester's Purple Tent sequence becomes accessible.
  • The Purple Tent sequence reaches its completionpersistent.unlocked_scenes["cena_01"] is set to true for gallery replay.
View evidence and limits

What the evidence proves

Confirms the two-flag gate, the tenda_roxa jump, the cena_01 persistent unlock, and the subsequent jump to sobrevivente in build 0.2.

  • Game source · dia2.rpy:2566–2588 · the-freak-circus-0.2-2026-02-23

    Blue and Cyan set visit flags; Purple enters only after both flags are true.

  • Game source · dia2.rpy:2941–3269 · the-freak-circus-0.2-2026-02-23

    The Purple Tent sets persistent.unlocked_scenes["cena_01"] = True and jumps to sobrevivente.

Do not infer

  • Do not claim tent visit order matters beyond both flags being true.
  • Do not claim the dialogue choice inside the Purple Tent changes this unlock without separate evidence.
  • Do not call the Purple Tent a separate ending.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Run away from the central mirror

Running away exits the central-mirror fork without unlocking its hidden gallery scene.

View technical cause chain

State mutations

  • $ olhos_fechados_paraela = True

Immediate flow

  • jump semcoragem_paraoespelho
View evidence and limits

What the evidence proves

Confirms the direct flag write and exit jump for the Run away branch in build 0.2.

  • Game source · dia2.rpy:3662–3725 · the-freak-circus-0.2-2026-02-23

    "Run away" exits; "Come closer" falls through to cenaoculta2 and unlocks cena_02.

Do not infer

  • Do not claim this choice permanently locks the scene across all saves.
  • Do not assign affection points to this choice.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Come closer to the central mirror

Choose Come closer at the central mirror to enter and permanently unlock the second hidden gallery scene.

View technical cause chain

State mutations

  • $ persistent.unlocked_scenes["cena_02"] = True

Immediate flow

  • The selected branch falls through to label cenaoculta2.

Downstream checks

  • persistent.unlocked_scenes["cena_02"] == TrueThe second hidden scene becomes available from the Unlocked Scenes gallery.
View evidence and limits

What the evidence proves

Confirms the central mirror access, Come closer branch, fallthrough into cenaoculta2, and cena_02 persistent unlock in build 0.2.

  • Game source · inputs.rpy:1006–1015 · the-freak-circus-0.2-2026-02-23

    The central mirror imagebutton always jumps to "espelhoc".

  • Game source · dia2.rpy:3662–3725 · the-freak-circus-0.2-2026-02-23

    "Run away" exits; "Come closer" falls through to cenaoculta2 and unlocks cena_02.

Do not infer

  • Do not claim another mirror button unlocks cena_02.
  • Do not call this branch an ending.
  • Do not infer an affection score from the gallery unlock.

Last reviewed: 2026-07-17

Exploration unlocks

Confirmed in buildSource checked

Unlock the Day 2 Purple Tent

Complete both the Blue and Cyan tents, then select the Purple Tent as the final attraction.

View technical unlock conditions

Mode: all

Conditions: visita_azul == True + visita_ciano == True

Target: tenda_roxa

Replay state: one-time

View evidence and limits

What the evidence proves

Confirms the two state flags and direct jump gate for the Purple Tent in build 0.2.

  • Game source · dia2.rpy:2566–2588 · the-freak-circus-0.2-2026-02-23

    Purple Tent jumps to tenda_roxa only when visita_azul and visita_ciano are both true.

Do not infer

  • Do not claim the Blue/Cyan visit order matters.
  • Do not claim another hidden score is required.
  • Do not call this unlock a separate URL route or ending.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Unlock hidden scene 01 from the Purple Tent

Finish the Purple Tent sequence to unlock its hidden scene permanently in the Unlocked Scenes gallery.

View technical unlock conditions

Mode: all

Conditions: visita_azul == True + visita_ciano == True

Target: cenaoculta1

Replay state: revisitable

View evidence and limits

What the evidence proves

Confirms the cena_01 persistent write and gallery read. It does not prove an achievement, CG title, or affection reward.

  • Game source · dia2.rpy:3258–3269 · the-freak-circus-0.2-2026-02-23

    The Purple Tent completion sets persistent.unlocked_scenes["cena_01"] = True.

  • Game source · screens.rpy:1741–1770 · the-freak-circus-0.2-2026-02-23

    The Unlocked Scenes gallery reads cena_01 and cena_02 and exposes their replay actions.

Do not infer

  • Do not call cena_01 an achievement.
  • Do not assign a CG name not present in source.
  • Do not claim the inner Purple Tent dialogue choice changes the unlock.

Last reviewed: 2026-07-17

Confirmed in buildSource checked

Unlock hidden scene 02 from the central mirror

In the Blue Tent, select the central mirror and choose Come closer to unlock the second hidden gallery scene.

View technical unlock conditions

Mode: all

Conditions: persistent.unlocked_scenes["cena_02"] == True

Target: cenaoculta2

Replay state: revisitable

View evidence and limits

What the evidence proves

Confirms the central mirror route, Come closer branch, cena_02 persistent write, and gallery replay gate in build 0.2.

  • Game source · inputs.rpy:1006–1015 · the-freak-circus-0.2-2026-02-23

    The central mirror button jumps to espelhoc.

  • Game source · dia2.rpy:3662–3725 · the-freak-circus-0.2-2026-02-23

    Come closer falls through to cenaoculta2, which sets persistent.unlocked_scenes["cena_02"] = True.

  • Game source · screens.rpy:1741–1770 · the-freak-circus-0.2-2026-02-23

    The Unlocked Scenes gallery reads cena_01 and cena_02 and exposes their replay actions.

Do not infer

  • Do not claim Run away unlocks cena_02.
  • Do not claim any other mirror is equivalent without separate evidence.
  • Do not call this branch an ending or affection reward.

Last reviewed: 2026-07-17

Research-only and search-intent records

UnverifiedNeeds verification

A community snippet reports another bad ending for a future update

A player reports another bad ending for a future update, but the primary Patreon source has not been verified.

View evidence and limits

What the evidence proves

Only a secondary Google snippet was observed. The Patreon source, wording, target build, and timing remain unverified.

Do not infer

  • Do not state that another bad ending is officially confirmed.
  • Do not attach a release date or update number.

Last reviewed: 2026-07-17

Source claim checkedSource checked

Recent players are asking for Day 3 and remaining endings

Players are actively asking when Day 3 and the remaining endings will arrive.

View evidence and limits

What the evidence proves

Confirms demand expressed in a small recent comment sample. It does not establish a release date, official feature promise, or representative market size.

Do not infer

  • Do not describe community excitement as an official release announcement.
  • Do not infer the content of Day 3 from these comments.

Last reviewed: 2026-07-17

Search demand observedSource checked

Search demand clusters around truth, secret, and good endings

Players are actively searching for a truth ending, secret ending, good ending, and an explanation of the bad ending.

View evidence and limits

What the evidence proves

Confirms query and SERP demand on the capture date. It does not confirm that a Truth, secret, or good ending exists in the current build.

Do not infer

  • Do not turn search demand into proof of game content.
  • Do not answer the query with an invented unlock route.

Last reviewed: 2026-07-17

Search demand observedSource checked

Players need a build-scoped ending count

The strongest search need is not just a list—it is a current-build answer that separates confirmed endings, route conclusions, and future plans.

View evidence and limits

What the evidence proves

Confirms SERP confusion and user intent at capture time. Counts shown by snippets or AI overview still require primary game or official-source verification.

Do not infer

  • Do not present Google's AI overview as a primary game source.
  • Do not collapse route scenes, terminal endings, and planned endings into one number.

Last reviewed: 2026-07-17

Locked build snapshot

Version 0.2 · retrieved 2026-07-15T17:49:32+08:00. Technical records on this page are scoped to this snapshot and should be rechecked when the public build changes.

Open the official creator source →

Continue through the circus

Routes, status guides, play, Quiz, and OC

Endings FAQ

Answers before your next run

How many endings are in The Freak Circus?

In the locked current-build evidence, one terminal ending is confirmed: Ending: Missing. Route scenes, gallery unlocks, and four officially planned ending directions are listed separately so they are not counted as currently playable endings.

Is the Truth Ending available now?

This guide does not currently verify a reproducible Truth Ending route in the public build. Fan-provided clues are tracked as testing leads, not final unlock instructions.

Can I check every current ending note in one playthrough?

Usually no. Use separate saves and replay key sections when comparing route conclusions or ending notes.

What counts as a confirmed ending?

A confirmed ending should be reachable in the current public build through normal play, without modified files, unofficial patches, or reuploaded builds.

Should I use a walkthrough before checking endings?

Yes. Start with the Day 1 and Day 2 walkthroughs, then compare your route focus, save points, and observed results against this endings page.

Do timed choices affect endings?

Timed choices can affect scene tone, character reactions, and route direction in the current build, so save before timed scenes when testing endings.

Are Day 3 endings available?

No publicly released Day 3 build is treated as available here. Day 3 ending claims should be checked against official itch.io or devlog updates first.

How should I report a new ending route?

Check the read-only Community Notes index for similar claims, then use the Contact page if you have reproducible route focus, key choices, save location, build version, and source details.

Choose your next move

Follow the route now, or map the choice before replaying.

The Freak Circus Guide separates confirmed current-build facts from inferred, theoretical, community, and future-plan material. Build reviewed: 0.2.